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Building Android Games with Cocos2d-x

Raydelto Hernandez

Название Building Android Games with Cocos2d-x
Автор Raydelto Hernandez
Издательство Packt Publishing Limited
Год 2015
Метки programming
Размер 2.08 МБ
Рейтинг книги
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Узнайте, как создать привлекательные и эффектные игры для Android , используя cocos2d - хLearn to create engaging and spectacular games for Android using Cocos2d-x. he book is written for the Cocos2dx version 3.4. I am using 3.5 and I had no problems with the listings and the source code. The first chapter about setting up the environment is rely useful. I didn’t have problems on (Win 8.1). People with absolutely no experience might have problems with importing project into Eclipse. REMEMBER to import only project from proj.android directory. After that import cocos2d and select “libcocos2dx” only.The book guides you through creating a single simple game from scratch. Each chapter covers one issue and adds new functionality to the game. For a person with no experience in game development and Cocos2d it might be difficult to get familiar with the idea of Scenes or Layers. There is very little about it in second chapter.After understanding the idea of layers and scenes, the rest of the topics is more clear. At the beginning you learn how to move objects in the game and animate them. There is also described how to create a menu and animate between scenes.Game Physics seems to be described enough. You learn how to make things fall down. You apply force, velocity and torque to the object. You learn how to detect a collision.

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